![]() ![]() ![]() If two solid parts with overlapping functions are in effect, the one further on the right takes precedence. Having said that, there may be cases where you could intentionally bug MegaMan (for example, to acquire the Bug styles in Battle Network 3). If a part violates these conditions, it is said to be bugged, and MegaMan may suffer from some side effects. In Battle Network 3, the current style of MegaMan controls the colors of parts that can be used, while Battle Network 4 and Battle Network 5 limits the number of colors that can be used to four. Parts of the same color, textured or not, must remain apart from each other horizontally or vertically. Solid programs must have one part on the command line for them to function, while textured programs must stay off of the line. The third row in the Navi Customizer is referred to as the command line.Įach part has a specific color, and it may be either solid or textured, referring to the presence or an absense of a cross-shaped texture on each square in the part. ![]() The Navi Customizer begins as a four-by-four grid, but can be expanded to a four-by-five and later to five-by-five grid as a result of acquiring the two ExpansionMemories. The Navi Customizer consists of a grid with various parts that take up some or all of the grid. In Battle Network 5, the Navi Customizer only works on MegaMan and not any other navi. As it implies, you can customize the abilities of MegaMan, including the attack, speed, and charge time for the MegaBuster. The Navi Customizer was introduced in Battle Network 3 as a replacement of the powerup system found in previous games. ![]()
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